The Arena Breakout Season 12 update is here!

Doss is rebuilding the Valley on a massive scale! The area has been expanded by 47% and over 90% has been renovated. The new Valley: New Order map has arrived! Complete Valley's New Look missions to get rewards. Complete all missions to get 1,800 Permanent Appearance Vouchers!

The new conventional weapon A545 Assault Rifle, season weapon SCAR-HAMR Assault Rifle, and G28 Marksman Rifle have been added to the arsenal. Season supplies like the Daydream KS23 Shotgun provide more tactical options! New experimental items like the Individual Ballistic Shield, Night Vision, Thermal Imaging Camera, Laser Targeting Module, and Spicy Hot Pot will also be joining the fray to help you in battle!

The Armory weather system is now live! With day and night cycles, participate in the Armory: Nightfall event and deliver Nightfall Tokens to unlock weapon skins, limited stamps, and more.

Matchmaking will stop on Mar. 11 at 23:00 (UTC+0), and the server is scheduled to be offline on Mar. 12 from 00:00 until 10:00 (UTC+0). Server reopening may be earlier or later than planned, and the actual time will be broadcast via official announcements.

Update Time: Mar. 12, 00:00 – 10:00 (UTC+0)
Update Method: Server Offline
[Weapon and Equipment Update]
[Season Equipment and Supplies]
    Note: Season equipment and supplies can be purchased from the season contact or obtained and extracted as in-raid loot. They cannot be listed on the Market and will be wiped at the end of the current season.

<Season Firearms>
G28 Marksman Rifle: A marksman rifle that's very similar to the H416. Its specially designed bolt does not create downward torque when resetting, providing experienced shooters with a great deal of control. It uses standard 7.62x51mm Ocean Alliance ammo.
SCAR-HAMR Assault Rifle: A new assault rifle developed by FA Corp, based on the SCAR series of weapons. Its unique firing mechanism produces a rate of fire that starts fast and then slows down, balancing the need for both rapid responses and sustained suppressive fire.
"Daydream" KS23 Shotgun: A special shotgun with a 23mm rifled barrel. Due to its unique barrel and relatively high muzzle velocity, it can fire special ammunition types that are rare for shotguns.
    The MG-3 Light Machine Gun and P50A Pistol are returning to the Season Store.

<Season Ammo>
    12x70mm VS Armor-Piercing Slug
    7.62x51mm M80A1 Ammo (Returning)
    5.56x45mm AP Ammo (Returning)
    5.7x28mm SS190A1 Ammo (Returning)

<Season Equipment>
    "Snake Eyes" Thermal Imaging Camera: A portable security camera set retrofitted with a civilian thermal imaging module. Someone created this in the field. Although the modification isn't exactly high-tech, it definitely works.
    Dual Military Night Vision: The archetypal military low-light night vision binoculars. Note that, due to limitations in its image intensifier tube technology, it has quite a grainy resolution. It also lacks an auto-gated power supply, making it susceptible to overexposure when facing sudden sources of bright light.

<Special Season Supplies>
    Note: Special season supplies have a chance to be found in in-raid experimental item chests and air drops. They can be extracted and listed on the Market, and will be wiped at the start of the next season.
    Verified Prototype FAL Stable Stock: A prototype FAL buttstock made from new materials. Building on the excellent design of the standard FAL stock and the cushioning properties of these new materials, this buttstock effectively reduces the initial recoil you feel after firing the weapon.
    Individual Ballistic Shield: A bulletproof shield made from a new type of alloy. Designed to be carried and used by a single soldier, its strength has been maximized to provide effective cover from bullets in close-quarters combat.
    Experimental Reconnaissance Drone: The experimental drone integrates many advanced technological achievements in the fields of batteries and wireless communications. It is miniaturized while maintaining a long battery life. The highly stable flight control in complex environments also allows it to effectively obtain information about the battlefield through real-time aerial photography.

[Conventional Equipment and Supplies]
<Conventional Weapons>
    A545 Assault Rifle: A successor to the AEK series of rifles, it utilizes the same balanced recoil system. It has an extremely high rate of fire, and its accompanying muzzle compensator can alter the horizontal recoil axis to suit the user's handling preferences.
<Conventional Equipment>
    Iron Nova Tactical Helmet: A full-coverage helmet from International Firearms. To compensate for the way hearing is reduced by its design, the helmet has a built-in tactical headset with sound pickup and ANC features.
<Conventional Accessories>
    S12K Arcstar Handguard, S12K Arcstar Muzzle Brake, S12K Rail Upper Receiver, S12K Arcstar Stock, USAS-12 Muzzle Brake, 3x Hybrid Red Dot Scope, MDR Grip Handguard, AK-12 Folding Stock, ACE31 Carbine Stock.


[Experimental Items]
          Note: Experimental items can be obtained from Experimental Item Chests and special militants in conventional modes and some limited modes. They can only be used in the same raid, and they cannot be brought out.
    Individual Ballistic Shield: A bulletproof shield made from a new type of alloy. Designed to be carried and used by a single soldier, its strength has been maximized to provide effective cover from bullets in close-quarters combat.
    Quad White Phosphorus Night Vision: Four tubes, four times the fun. The quad night vision goggles' excellent field of view has made them a new favorite among special forces units. Additionally, the use of white phosphor tubes makes the display appear blue.
    Laser Targeting Module: A military laser targeting system with a variable range, used for measuring distances and designating target locations. It is typically used by recon teams or JTACs. Users should be aware that they may expose their own position.
    M79 Grenade Launcher: A classic, irreplaceable, low-velocity grenade launcher, and the origin of the "hand cannon" concept for many. The ones found in the Dark Zone come from the former Kamona government's riot control units.
    Spicy Hot Pot: The spicy and delicious hot pot. It takes some courage for operators to eat, but the resulting rush is undeniable. To use it, take it out of your backpack and heat it briefly. Once done, the meal can be shared with others.
[Character Feature Update & Performance Optimization]
1. Added the ability to drag knocked down teammates.
2. Added the ability to treat teammates.
3. Increased the HP of knocked down characters. The maximum number of knock-downs per raid has been increased to 10, and HP will remain the same from the third knock-down onward.
4. Stamina mechanic optimizations:
            a) Reduced the Stamina cost of switching to prone.
            b) Reduced the Stamina cost of sprinting.
            c) Reduced the Stamina cost of jumping, vaulting, and climbing.
            d) Slightly increased Stamina recovery speed while standing.
5. Added omni-directional prone movement: Characters can now move while in unconventional prone positions (e.g., lying on their side or back).
6. Added a crosshair hit feedback feature.
    (Note: ① Feedback is not triggered when ammo passes through smoke or doors. ② This feature can be toggled in Settings.)
7. The cause and time of elimination are now displayed on loot.
[Gameplay Optimization Updates]
1. Search experience optimizations:
            a) Significantly reduced the time for the interaction UI to appear after searching a container.
            b) Searching can now be performed at the same time as other actions like going prone, reloading, and using medicine.
            c) Increased the range for interacting with containers and loot. (When multiple targets are in range, interacting will prioritize the one closest to the center of the screen).
2. Vaulting/climbing optimizations:
            a) Vaulting/climbing is now smoother, and animations are now slightly faster.
            b) Vaulting/climbing can now be triggered mid-air. You can choose between [Jump-Triggered] and [Forward-Triggered] in the Settings.
            c) Fixed a bug that caused a slight lag when sprinting after vaulting/climbing.
            d) The angle requirement for vaulting/climbing is now more lenient, allowing it to be triggered without directly facing an obstacle.
            e) It is now easier to vault/climb when a character's jump ability is limited due to exhaustion or a broken leg.
3. Sprint optimizations: You can now switch weapons, reload, load ammo, and pull bolts while sprinting.
4. Weapon switching optimizations: Increased the speed of lowering your weapon when switching.
5. Weapon obstruction optimizations: You can now aim when the weapon is not fully horizontal. Aiming is now less likely to be interrupted by weapon obstruction.
6. Movement optimizations:
            a) Characters now strafe faster when moving along a wall, making it easier to pass between obstacles.
            b) Increased the maximum height of obstacles that characters can step over, reducing instances of getting stuck.
7. Improved the feel of the joystick button.
8. Added the ability to look around by dragging while holding the Jump, Crouch, and Prone buttons (can be toggled in Settings).
9. Backpack ammo loading optimizations:
            a) A "Load Ammo" button now appears when a magazine is selected (uses one-tap loading logic).
            b) Added a "Load Magazine" function when selecting ammo (only uses ammo from the selected stack).
10. Item management optimizations:
            a) When dragging an item, if it cannot be placed, it will now auto-rotate if a rotation would allow it to fit.
            b) Dragging an item onto an occupied slot will now swap the items (can be toggled in Settings).
            c) Added the ability to drag items by swiping horizontally.
11. Double-clicking stackable items will now automatically stack them.
12. The Fire button now remains visible while using an item and can be tapped to cancel the action.
13. Lightly pushing the left joystick will now trigger creeping. Releasing the joystick or pushing it further will stop creeping (can be toggled in Settings).
14. Reduced screen shake when using medical items from the Backpack or reloading.
15. Optimized the smart leaning logic when aiming from behind half cover or through complex gaps, resulting in fewer unintended leans.
[Balance Adjustments]
    1. Significantly reduced the "sound blocking" effect of helmets.
    2. Significantly increased the battery charge of the Bioscanner.
    3. The scanning range of the AO Scanner in the TV Station has been limited. It now has a chance to be found in experimental item chests in the TV Station.
    4. Shortened the activation time for items such as drones and cameras.
    5. Increased the battery charge and signal range of the Portable Security Camera.
    6. Added a strobe function to the SureFire WeaponLight.
    7. Experimental Scout Drone:
            a) Added a powerful laser marking function.
            b) Increased the HP of the recon drone.
            c) Decreased the flight speed of the recon drone.
            d) Increased the signal range of the recon drone.
            e) Increased the engine soundprint and sound travel distance of the recon drone.
            f) Added an indicator light to recon drones.
            g) Recon drones can no longer be placed in Cases.
    8. Increased the blinding duration of the M84 Flashbang and adjusted its standard price.
    9. Increased the smoke duration of the M18 Smoke Grenade and adjusted its standard price.
    10. P50A Pistol
            a) Improved base vertical and horizontal recoil control for the P50A.
            b) Increased the accuracy of the P50A.
            c) Increased the effective range of the P50A.
            d) Decreased the rate of spread increase when continuously hip-firing the P50A.
            e) The dedicated P50A stock now provides Horizontal Recoil Stability.
            f) Reduced the Movement Speed penalty for the P50A.
    11. MCX Assault Rifle
            a) The MCX can now be equipped with the MPX Stock Adapter.
            b) Increased the accuracy of the MCX.
            c) Increased the effective range of the MCX.
    12. Reduced the recoil control of the LR-DMR1 Marksman Rifle during continuous fire.
    13. MG-3 Light Machine Gun
            a) Increased the vertical and horizontal recoil control of the MG-3.
            b) Reduced the fire delay after sprinting for the MG-3.
            c) Increased the rate of fire of the MG-3.
            d) Increased the hip-fire stability of the MG-3.
    14. SG550 Assault Rifle
            a) Significantly increased the rate of fire of the SG550.
            b) Added a Vertical Recoil Stability attribute to the SG550 advanced stock.
    15. Increased the difference in effective engagement ranges between weapon families.
    16. Increased the armor damage of 5.45x39mm BS, BT, and BP rounds.
    17. Adjusted the penetration calculation formula: Lower-tier ammunition will no longer be able to directly penetrate armor at full durability (e.g., Tier 4 7.62x39mm BP rounds cannot penetrate a Tier 5 helmet at full durability).
    18. Reduced the movement speed penalty for the MDR extended barrel.
    19. Added a Horizontal Recoil Stability attribute to the MDR extended barrel. The random horizontal recoil when firing the DT MDR with the extended barrel equipped is now significantly reduced.
    20. Reduced the vertical recoil for the first 4 shots of the F2000.
    21. Added Movement Speed and ADS Movement Speed bonuses to the T03 tactical stock.
    22. Reduced the ergonomics penalty of the OSS 5.56 suppressor.
    23. The Stamina consumption reduction for endurance boosters and experimental endurance combat stims has been adjusted to 35%.
    24. Added a soundprint for pulling the pin on throwables.
[Map Updates]
[New Map: Valley: New Order]
    During the North-South Conflict, many of the Valley facilities once owned by the Antonio Family were left to decay. As Doss returned and gradually regained his footing, he started restoring these ruins... along with his family's glory.
    Doss has carried out a large-scale renovation and expansion of the Valley. Introducing the all-new [Valley: New Order]! The map area has been expanded by 47% and over 90% of it has been revamped. Several new key resource areas have been added, along with new terrain features like rivers and swamps. All-new hidden containers, Cvilian Vehicles, Homing Pigeons, Drift Bottles...
    In addition, different types of event missions will be randomly available during raids in Valley: New Order. You can accept them at designated devices and complete them to earn rewards.
    Type 151 Handheld Radio Replica (an experimental item exclusive to Valley: New Order): During a raid, operators have a chance to get this from militants and experimental item chests. Using it allows you to hear details about enemy encounters in other areas.
[Armory]
Armory Extraction Point activation requirements have been adjusted:
    a) (Armory Bunker) Lockdown Zone extraction point: Deliver dog tag → Deliver misc. items.
    b) Underground Mine extraction point: Deliver misc. items → Deliver dog tag.
[Gameplay Optimization Updates]
[Match Entry Process Optimization]
    1. Added Equipment Value Calculation:
            a) Equipment Value: The total value of all equipment currently worn by your character. This does not include melee weapons, keys on your keychain, or any items and ammunition inside your Case and other containers.
            b) Starting Value: The total value of all equipment brought into a raid. This includes the value of all equipment and accessories in every container except for your Case.
    Modes like Lockdown Zone and Forbidden Zone have a minimum equipment value, while Operation Zone and Secure Ops have a maximum starting value.
    2. The T11 grenade launcher and RPG-7 can be purchased from Rodriguez (ammunition can be purchased from the Market) and brought into raids.

[Dispatch System Optimizations]
    1. Removed the difficulty selection for dispatches.
    2. Three operators of different tiers will refresh daily. Each tier can be refreshed for free once per day. Subsequent refreshes will cost Koen.
    3. Each operator will randomly have traits that provide certain bonuses during dispatch.
    4. Operators can no longer equip good luck charms. Now, only operators with the "Chosen One" trait can wear them.
    5. Removed the minimum starting value requirement.
    6. Dispatch preparation optimization: Operators can now be dispatched by simply submitting items that meet special requirements.
    7. Dispatch duration has been significantly reduced: Regular/Elite/Boss operators now take 6/12/24 hours respectively to complete a mission.
    8. Added a Favorite Dispatch Equipment feature, allowing players to select favorite loadouts when dispatching.
    9. Added a "Dispatch Mail" tab in the Mail system to store dispatch rewards.
    10. Added a prompt when the value of carried equipment exceeds the maximum extractable loot value to prevent bringing in too much.
    11. Added a feature to share your haul after a dispatch is complete.
    12. Removed the risk probability prompt.

[Mission System Optimizations]
    1. The Mission interface now displays accepted Season Challenge Missions.
    2. Added an exclusive mission line for Valley: New Order. Completing map-exclusive missions allows for early unlocking of the map's Lockdown Zone/Forbidden Zone.


[Equipment System Optimizations]
    1. Quick Equip optimization: The single purchase limit for quick-buying ammo has been increased to 500 rounds.
    2. One More Set/Equipment Build/Kit Builder will now automatically apply skins when equipping.
    3. One More Set/Equipment Build/General Equip now supports equipping multiple weapons at once.
    4. The Equipment Build button at the bottom of the Matchmaking interface has been changed to [General Equip], allowing for quick adjustments to equipment, ammo, and supplies.
    5. Tactical items like drones and the Bioscanner have been added to Quick Equip.
    6. Added a function to save the current equipment loadout on the left side of the Storage interface. Up to 3 loadouts can be saved, and their names can be customized.
    7. Removed the bundle access point from the Equipment Build screen.


[Shooting Range Optimizations]
    1. A "Test at the Shooting Range" button has been added in the Storage and Equipment Build interfaces. It appears when selecting an Equipment Build, "One More Set," or "Kit Builder," allowing you to test the kit in the Shooting Range.
    2. Added an infinite Stamina switch in the Shooting Range. When enabled, Stamina will not be consumed, improving the training experience.
    3. You can now access the Equipment Build screen from the workbench in the Shooting Range to try out equipment kits.


[Team-Up System Optimizations]
    1. Chat team-up feature optimizations:
            a) Added a Quick Find Team feature.
            b) Recruitment messages have been merged into the general chat, and the separate team recruitment channel has been removed.
            c) Optimized the process for teaming up with friends.
    2. Team Platform:
            a) Simplified Team Platform operations.
            b) Optimized filtering logic.
    3. Other improvements:
            a) Added a quick team-up feature for team-based events.
            b) Optimized navigation logic when in a team.


[Customization System Optimizations]
    1. The character display on the raid loading screen has been changed to a fixed portrait image for the corresponding character.
    2. Added an option to select a fixed portrait image under customization resources (Appearance - Customization Resources - Interface Resources).
    3. Added a shortcut to equip morale patches on the Gear Skin interface.
    4. Added a shortcut to equip weapon charms on the Weapon Skin interface.
    5. A "Switch Set Outfit" button will now appear in the customization interface for certain outfits when the hide equipment feature is enabled.
[Other In-Raid Optimizations]
      1. Added new high-value items: Gold Dumbbell (exclusive to the Valley: New Order map) and the Project 400 Bomber Model.
    2. Added teammate status to the minimap: Teammate icons will flash red/flash red rapidly when they are wounded/severely wounded.
    3. Optimized the style of in-raid information broadcasts. All broadcasts are now provided by Contacts, multiple broadcasts will be queued up and can be manually disabled by the player.
    4. Soundprint and sound indicator optimizations:
            a) Added different display icons for off-screen sounds at various elevations.
            b) Optimized the style of the player's own sound indicator and adjusted its default position.
            c) Enhanced the soundprint outline effect to make them more visible against different backgrounds.
    5. Improved the realism of the T7 Thermal Imager. The ability to distinguish heat signatures now varies with the target's distance, and the display color will change accordingly.
    6. Added a Marker button to portable, fixed, and thermal imaging monitor views, along with a cross-shaped icon for precise marking.
    7. Drones now have a recall function.
    8. Added different bullet hole effects for models made of different materials when hit.
    9. Optimized the visual design elements of the Verified Prototype VSS Suppressor Extended Barrel and the Verified Prototype Vector 9 Knife Stock to be consistent with other Verified Prototype attachments.
    10. Soundprint transparency is now distance-related: soundprints from different distances will have different levels of transparency.
    11. Minimap optimizations:
            a) When marking an icon on the map, a line connecting your position to the icon will be displayed on the minimap.
            b) The minimap will now automatically scale when entering certain areas (e.g., moving from outside the Armory to the Bunker).
    12. Optimized the model for the Verified Prototype VSS Suppressor Extended Barrel.
    13. Optimized the special effects for when a character is hit.
    14. Optimized crosshair behavior during character movement.
[Other Updates & Optimizations]
    1. Added armor tier icons in the Market and Contacts interfaces.
    2. Added an automatic voice line feature, which triggers in the following scenarios: ① using throwables, ② reloading, ③ loading bullets, ④ using an item on yourself, ⑤ reviving a downed teammate, ⑥ requesting reinforcements while spectating, ⑦ returning as a reinforcement, ⑧ taking damage, ⑨ being knocked down, and ⑩ being revived after being downed.
            a) Enemies cannot hear automatic voice lines from allies.
            b) Most automatic voice lines are proximity-based and cannot be heard beyond a certain distance from the speaker.
            c) Settings are available: Off (completely muted), Simple (reduces some voice content), and Detailed.
            d) You can choose whether to hear your teammates' voice lines.
            e) After using meds or loading bullets, a VC button will appear. The voice line will only trigger upon clicking it.
    3. Optimized the wipe rule for Season Supplies: At the end of the season, only the Season Supplies themselves will be wiped. For combined items containing season supplies, after the season supplies are wiped, the remaining regular items will be moved to temporary storage. These items must be claimed within a certain time or they will be wiped as well. Access to this temporary storage will disappear once all items have been claimed.
    4. Added more loadout options for reinforcement equipment.
    5. Some special Season Supplies like the Individual Ballistic Shield and drones now have a durability check. They must be repaired if their durability is below a certain threshold before they can be brought into a raid.
    6. The minimum equipment value requirement for the Lockdown Zone has been increased to 50,000 Koen, and the entry fee has been increased to 8,000 Koen. (Note: Standard Quick Kits, reinforcement costs and builds, map loot, and Militants will be adjusted accordingly).
    7. Adjusted the market prices for some items.
[Game Environment Optimizations]
    1. Upgraded the security detection system.
    2. Enhanced pre-raid and in-raid detection capabilities.
    3. Improved encryption for supplies and character coordinates.
    4. Enhanced in-raid detection and reporting capabilities.
[Other & Fixes]
    1. Added a charm slot to the Gunsmith screen for quickly equipping weapon charms.
    2. Equipment repair has been changed to a single tier, with an effect slightly better than the original mid-tier "Exquisite" repair.
    3. Adjusted the background colors for some miscellaneous items: white to green, blue to purple, and orange to red.
    Note: "This Raid's Gold Loot" on the results screen will include the new red-tier items. The scope of guaranteed high-value loot in the Forbidden Zone remains unchanged.
    4. Removed the Health and Retrieve links from the team-up interface.
    5. Storage interface:
            a) The Retrieve button will now be hidden by default when there are no retrievable supplies.
            b) Removed the Auto-Skin button from the left side of the Storage screen. This can now be toggled in Settings - Basic Settings - Item Settings.
    6. Adjusted the standard prices for some items.
    7. Fixed an issue where players could enter an out-of-bounds area by using a specific pose near the Ice Lake Extraction Point in Northridge.
    8. Fixed an issue in the elimination replay where the status of the gates in the TV Station's Central Control Area was sometimes inconsistent with the actual match.
The Arena Breakout Team