[Hide and Seek] Brand new entertainment upgrade is here! In this mode, players are divided into two factions: one side can transform into objects to hide, while the other must find all the hiders. The hiding side has two special skills: 1. Leaves a clone of the current transformed object in place to disrupt the searching side. 2. Release flashbangs on the spot to blind and find the way. The Finder has a locating skill: can track the direction of the nearest hider, but note that missing the hider will cost you health. There are three rounds in total. At a special time point in each turn, the hider will be forcibly transformed once, and just before the end of each round, the finder will obtain a powerful weapon and shoot without consuming ammo! Points are awarded either by hiding as the hiding party for a certain period or by finding a hiding person as the searching party. After three rounds, the player with the highest total score wins! At the same time, the custom room now features a 'hide and seek' mode, so you can compete with your friends to see who is the true hide-and-seek master! [Cube Battlefield Brawl] [Cube Battlefield] All modes gather for a limited time! Having trouble making a choice? Three modes played with one click! In this upgrade, you will only play the [Hotspot Battle], [Arms Race], and [Deadly Three Guns] [Block Battlefield] maps. Explore the new map to your heart's content~ [Weapon Balance Adjustment] Minigun Increased magazine capacity, improving sustained fire at high RPMs, with 60 rounds more than all magazines. MCX reduces aiming difficulty. Headshot damage: 31->30, lower abdomen damage: 16->18, Limb damage: 16->18. M4A1 enhances the M4A1's full-range combat strength Headshot damage: 22->25 Upper chest damage: 17->22 Lower chest damage: 17->20 KAG-6 Improves KAG-6's margin for error Lower abdominal damage: 18->21 Limb damage: 18->21 Scar range: 25->20 M700 Lower abdominal damage: 100->80 [Block Strike Upgrade Optimization] [Performance Optimization] We have noticed performance drops and graphics issues brought by the new upgrade, so we are making the following adjustments: 1. Reduces the duration of falling objects on the ground, preventing lag caused by excessive drops. 2. Optimized the number of map models and rendering modes to reduce performance consumption. [Pacing Adjustment] We noticed that players can easily earn large amounts of gold, making the final circle overcrowded. Therefore, we made the following adjustments: Adjusted the amount of gold earned from killing players. [Sound Optimization] We noticed that the teleport grenade does not provide enough alerts during intense battles, so we have optimized the teleport thunder sound system. 1. Visualization of grenade teleportation sound: Nearby enemy characters teleport the moment they are teleported, and the screen will prompt them of their teleportation location. 2. Increased the propagation distance of sound effects at the teleportation moment. [Panpan System Optimization] 1. Panpan now supports sharing functionality; you can use the share button in the warehouse interface to share Panpan in chat or externally. 2. Optimized Panpan's performance during refinement. 3. Improved the visual effect of the level-up popup. 4. Added probability-related information to the Panpan description. 5. Panpan's custom preview now remembers the player's previous entry. 6. Optimized the sticker display in Panpan - Supreme Sky Privilege. 7. Optimized the font display for Panpan's playtime in the warehouse. 8. You can now equip it directly in the Panpan acquisition interface. [STRIKER Skill Release Optimization] 1. LUCIAN: Optimized the trigger for 'Fake Sleep' teleportation. Players who are knocked down within the totem range can choose whether to teleport or not via firepower. 2. KRAKEN: Optimized the flight trajectory of the 'Vortex' crow. Now, when released, you no longer need to aim; the crow will maintain a fixed altitude while patrolling and will no longer pass through obstacles; instead, they will reflect and change their flight direction. 3. JACK: Optimized the trajectory of JACK throwing the Shock Box while running. [Active Activities] 1. Let's play hide-and-seek together! Participate in hide-and-seek to level up and receive the ultimate supply coupon—now you can't escape! 2. Match Challenge Tournament Begins! Complete missions to receive free gold bar supply coupons. Event period: 7.21-7.27, 8.4-8.10. 3. Brave Trial appears; pass the trial to receive free gold bar supply coupons. Event period: 7.28-8.3, 8.11-8.17. 4. Weekly activity gift event is live! Complete matches to claim a free gold bar supply coupon. Event period: 7.25-7.27, 8.1-8.3, 8.8-8.10 [Supply Update] 1. The brand-new Eternal-grade weapon appearance [QBZ95 - Old Whispers] will be torn and deployed on August 8 at [Old Whisper Treasure]! The spear body is forged with the breath of the abyss, blue-violet glow pulsing within the chains. Your bullets are the embodiment of forbidden power, and every trigger pull seems to awaken an indescribable fear. 2. The brand-new ultimate weapon skin, [Scythe - Sandstorm] will sweep across the battlefield on July 25 with the [Sandstorm Collection]! The scythe blade forged a gilded desert crest. When swung, the sandstorm gleamed like scorched sand, and the blade's slashes retained traces of quicksand erosion. 3. The brand-new ultimate weapon appearance 【Vector - Warp Speed Neon Collection】 will be available for a limited time on July 30 in 【Warp Speed Neon Collection】! The gun's body flows with multi-band neon spectrums, and cyber technology light tracks generate quantum data streams as you fire, reshaping tactical art with a warp-level visual form. [System Optimization] 1. Added options to select the maximum number of turns in custom rooms for squad competition and Weapon Master mode. 2. Optimized the performance of the ability to withdraw corner markers in extreme squad competitions. 3. In the entertainment mode, the invincibility status after a character is revived will be immediately removed when attacking. 4. Added new operation modes for Burst, Sniper, and Sniper. Players can choose their preferred sprint and then fire trigger mode in the settings. 5. Added in-game melee weapon swapping feature, allowing players to swap out melee weapons from their inventory during matches. 6. Added a feature to randomly switch melee weapons after rebirth. Players can go to the warehouse - Melee Weapons to unlock this feature. 7. The lobby now offers guidance for custom room cards and the Gun God Leaderboard. 8. Added trigger-based guidance for mission machines in the game. 9. Optimized the performance of existing bootstraps. 10. Adjusted the display levels for each beginner event. 11. Adjusted the performance of the 'Team Code' button in the lobby. 12. Adjusted the appearance of the "Close Friends" button. 13. Adjusted the location of the EVO platform on some maps in [Squad Battle]. 14. Fixed an issue where bullets could not penetrate certain areas of the [Squad Competition] map. 15. Based on player feedback and design expectations, added blocks in the [Squad Battle] map to prevent individual heroes from reaching unexpected locations. [Character Interface Optimization] Optimized the list arrangement rules for each character selection interface to avoid the previous issue of not being able to locate your chosen character immediately. 1. Each time you open the dropdown list, the currently preferred hero and appearance are listed first and selected. 2. Sort character dropdown lists in alphabetical order. 3. Appearance arrangement is arranged according to the rarity of the appearance. [Bug Fixes] 1. Fixed display errors on the hands of the [Nova Nightmare] model in extreme cases. 2. Fixed an issue where, in extreme cases, Nova's gas grenades could not damage robots at the range. 3. Fixed an issue where, in extreme cases, Zero's Gale Slash would damage targets that were too far away.

Thank you all for your continued support. For more exciting content, please stay tuned for upcoming announcements! The Blood Battle Assault development team