The all-new Arena Breakout "Mystic Fog" update arrives on July 16, along with the launch of Season 13!
An unknown experiment and a valley shrouded in fog... A series of mysterious and bizarre phenomena have started appearing in the Valley region. Mercenaries, make good use of the items in the Valley and uncover the truth behind these bizarre events!
Danger often comes with opportunity. During the event, the spawn rate of map items in all Mystic Fog Valley modes will be greatly increased! Meanwhile, the Fogbound Companions mode is now available. We must face terror and the unknown. Mercenaries, working together is the only way to survive!
The all-new Mystic Fog update is about to begin!
Matchmaking will stop on Jul. 15 at 23:00 (UTC+0), and the server is scheduled to be offline on Jul. 16 from 00:00 until 10:00 (UTC+0). Server reopening may be earlier or later than planned, and the actual time will be broadcast via official announcements.
Update Time: Jul. 16, 00:00 – 10:00 (UTC+0)
Update Method: Server Offline
Core Rewards
Arena Breakout 3-Year Anniversary Celebration
Event Time: During Season 13
The Anniversary Treasure Hunt Exchange Store is now open! Participate in the event to receive a 3-Year Anniversary Redemption Card, which can be exchanged for free for the crowbar melee weapon, the Molten Gold H416 gold weapon skin, and multiple outfits and appearances. Weekly Mission rewards have also been upgraded—complete weekly missions every week to get an extra 200 Permanent Appearance Vouchers!
A true masterpiece of exceptional craftsmanship.
Event Time: Jul. 16 – Sep. 17 (UTC+0)
The Bandit T951 gold weapon skin is available for free. Players can obtain chests through raids, missions, or gifts from friends, and collect tokens to exchange for the weapon skin.
S13 Rewards: Daybreak 20x Draws
Event Time: Jul. 16 – Jul. 30 (UTC+0)
Log in during the event to claim a 10x draw, and complete missions to get another 10x draw, for a total of 20 draws!
S13 Rewards: 1,800 Season-Limited Appearance Vouchers
Event Time: Jul. 16 – Aug. 6 (UTC+0)
Complete event missions to accumulate points, up to a total of 1,800 Season-Limited Appearance Vouchers!
S13 Rewards: Login Rewards
Event Time: During Season 13
Log in after the season update to claim the 3-Year AKM Purple weapon skin, 300 Permanent Appearance Vouchers, a 10-draw for the Logistics prize pool, and 100,000 Koen!
Mode Updates
Mystic Fog Valley
Event Time: Jul. 16 – Aug. 6 (UTC+0)
A series of bizarre phenomena have appeared in the Valley region, and Mercenaries must go investigate the truth behind them. During the event, the drop rate in Mystic Fog Valley is increased for a limited time, and the all-new PvE mode "Valley: Fogbound Companions" makes its debut. The Valley is filled with a strange, mind-altering fog and strange, unexplainable objects. Meanwhile, new exclusive containers and environmental items like the Mystic Fog Military Box and the Sacrificial Stone will bring generous rewards. After completing the investigation of the themed missions, you can also redeem appearance rewards such as the Mist Travel Set for free.
Loot Run: Liminal
Event Time: Jul. 16 – Aug. 6 (UTC+0)
A new scene and new gameplay for Loot Run! No ticket required, unlimited entries, and you won't encounter hostile operators in the raid. It also supports matchmaking or teaming up for a maximum of 4 players. Players will put any collected supplies into the recycling box to calculate the extraction value, which will then be converted into an equivalent amount of Koen upon extraction.
Hardcore Mode In-Raid Proximity Voice
Event Time: During Season 13
This mode will land on the Farm map as a permanent S13 gameplay mode: no soundprints, no crosshairs, and no impostors. Players can only manually load ammo. The in-raid proximity chat provides a more immersive experience, allowing you to experience the most hardcore combat and the most difficult trials.
Team Trial
Event Time: Jul. 16 – Aug. 6 (UTC+0)
The all-new 8v8 Team Deathmatch mode is here, where two teams of 8 players will face off. Eliminate the enemy to earn points, and the team with the most points claims final victory.
Like Your Favorite Collectible Outfit
Event Time: Jul. 16 – Aug. 6 (UTC+0)
During the event, go to various maps to find voting machines and Like your favorite collectible outfits. After the event ends, the collectible with the most Likes will be added to Arena Breakout in the future.
Weapon and Equipment Updates
Season Equipment and Supplies
Note: Season supplies can be purchased through the Season Contact or obtained from in-raid loot and extracted. They cannot be listed on the market and will be cleared at the end of the season.
Season Firearms: M1887 Shotgun, SPC9A Submachine Gun.
The M1887 is a sawed-off lever-action shotgun that can be used one-handed.
The SPC9A uses 9x19mm rounds with a potential rate of fire up to 1,500 RPM, adopting a fast-then-slow rate of fire limiting system to improve reliability.
Season Ammo: 7.62x39mm 7N24 ammo, 5.45x39mm BT ammo.
Special Season Supplies: Verified Prototype Vector Knife Stock. These supplies can be obtained by chance in-raid, extracted, and listed on the market. They will be cleared after the season transition.
Experimental Items
Added the Squad Tactical Injection which can be found in experimental item chests in normal modes and some limited-time modes. It can only be used in the current raid and cannot be extracted. Once placed, it allows the entire squad to use experimental tactical injections.
Conventional Equipment and Supplies
Standard Firearms
T87A Assault Rifle: A transitional rifle developed under the trend of small-caliber weapons, providing a foundational exploration for the subsequent development of the 5.8mm series ammunition.
Conventional Accessories
AN-94 special upper receiver, AN-94 special handguard, T03 special handguard, T03 adaptive stock, MP5 adaptive stock.
Standard Equipment
Dreadnought Type 3 Chest Rig: Manufactured by Onotos, this chest rig is positioned as a top-tier military load-bearing rig. With its larger capacity, higher quality, and higher price, it has become Onotos's premier product for overseas markets.
Map Updates
Fog Valley: New Order
Mystic fog and other strange phenomena have started appearing in the Valley region. Mercenaries must investigate much further to uncover the truth behind these strange events!
Sanity
Sanity will decrease in specific areas and slowly recover after leaving. When Sanity drops, vision and stamina will be affected. Mercenaries with low Sanity can be observed with the Custom Camera and are more likely to attract attacks. Drinking almond drinks can restore Sanity.
Custom Camera
The Custom Camera will be automatically equipped upon entering Fog Valley. The camera can be used to discover anomalies and observe mercenaries with low Sanity.
In-Raid Merchant
Special vehicles will appear in the Valley, and players can trade with the Merchant inside the vehicle.
The Merchant allows you to sell miscellaneous in-raid items for Koen, and you can also purchase miscellaneous items, food, injections, throwables, Type 151 handheld radios, and almond drinks.
Once the squad has traded a certain value of items, the purchase of advanced supplies can be unlocked.
Valley Dynamic Event Updates
Multiple dynamic events have been added to Valley: New Order.
1. Scout Units: Eliminate militants at the specified locations within the time limit to obtain a one-time radar device that shows the approximate locations of all operators.
2. Strike at the Root: Eliminate militants at specific locations within the time limit, and experimental air drops will fall nearby.
3. Veiled Secrets: Reach a specific location within the time limit, assist NPCs in eliminating militants, and complete the defense to learn the unlock status of safes across the entire map.
Localized Voiceovers
As requested by players, we've added a full Russian voiceover to the game to provide a new, distinctive auditory experience.
The Russian audio can be activated by changing the device's language setting or by manually changing the system settings.
Character Features Update and Performance Improvements
New Abilities
Added a batch of freely equippable abilities (passives). Equipping each ability costs a certain fee. You can carry up to 5 abilities with a total cost not exceeding 11. Some abilities must be unlocked by completing corresponding training missions.
Reinforcement Mechanic Map Adaptation Adjustments
The reinforcement mechanic has been removed from the Armory map and is now only retained in Fog Valley.
Other Map Improvements
1. Optimized the content display on the map, adding an accurate icon selection feature.
2. When entering a new area, the area's name will now be displayed.
Gameplay Optimization Updates
Action Optimization
1. Optimized stance switching performance and response speed.
2. Optimized stance switching performance while aiming.
3. Optimized crouching and related actions.
4. Optimized sprint-related actions.
Controls & Handling Optimizations
1. Increased door opening/closing response speed.
2. Increased the speed of lowering firearms when switching items.
3. Relaxed prone restrictions, allowing you to go prone on more terrains.
4. Optimized operational logic in the backpack, improving smoothness.
5. Opening the backpack/map while sprint lock is active will now retain the movement state.
6. Optimized firing input detection logic.
7. Optimized screen-swiping feel and weapon sway effects while hip-firing.
8. Optimized the transition when interrupting ADS midway.
9. Animation canceling feature:
a) Optimized the animation cancelling effect of stance-switching actions.
b) Aiming can now interrupt the prone sprint lock.
10. Added a quick melee attack function, which can be triggered when close to chain boxes.
11. Melee operation interruption optimization:
a) Supported interrupting the backswing of melee weapon attacks.
b) Supported Inspect action interruption.
Equipment System Optimizations
1. Optimized the position of ammo after using Equip. Ammo in Storage will automatically stack.
2. Added reload modes for Quick Equip: Fully Reload, Selected Ammo, and No Reload. Added durability filters for Quick Equip: New, Half Full, No Limit.
3. On the Quick Equip page, added a Favorite function and Season Token quantity display for "Market & Contacts" items. Added indicators for items within containers when handling Storage items.
Market System Optimizations
1. Listing the same item now supports multiple sale slots at once. For example, 500 rounds of A1 ammo can occupy 5 slots: the first four with 120 rounds each, and the last with 20 rounds.
2. Added the remaining number that can be simultaneously listed to the bottom-right corner of the listing page.
3. The recommended listing price in the Trading Post is standardized to "Lowest Market Price -1".
4. Whole weapon split sale screen optimizations:
a) Splitting and listing a whole weapon only counts as one order. Added "Total Weapon Price" and an option to return ammo to Storage.
b) Added a price adjustment field for all accessories.
c) When listing combined items on the market, added a batch repair-and-list function, and the repair cost is now displayed.
Pre-Raid Check Optimizations
1. Added a prompt when "Auto-Match" is on but Loot Priority is off.
2. Added a pre-raid check for on-body item container rules. If it fails, you cannot enter the raid.
3. Repair checks are combined into "Equipment needs repair (Helmet, Experimental Item Name, etc.)". Tap to jump to the repair pop-up, displaying all items needing repair.
Results Optimizations
1. Retrieval Optimizations:
a) Retrieve All: All equipment and items go into Storage. If Storage is full, they are returned via mail with a prompt.
b) Keep Partial: By default, only slotted equipment is kept. You can enable keeping consumables in the Settings.
c) Return: Exit the retrieval screen.
2. Added the Auto-Heal after Raid setting to Settings—Basic Settings—Item Settings—Throwables and Medicine.
3. Added a batch list on market function to the post-results supplies retrieval page.
4. Results limit optimization: Added a Storage capacity check before the results screen. If items brought out from the raid will exceed the capacity of the Storage, all items from this raid will be returned via mail, and a prompt "Storage full. Items brought out will be returned via mail." will appear, skipping the results and retrieval process.
Match Entry Process Optimizations
1. The fund verification prompt pop-up shows the required carried equipment value and the current carried equipment value.
2. The online friend team-up prompt now includes the friend's avatar, character name, and online status. A prompt will appear when entering the team-up interface for the first time each login if there are online friends with a Loyalty level greater than 10.
Contact System Optimizations
1. Added an Ability tab to Joel's Mission link, displaying activated Ability Missions.
2. Contact optimization:
a) Updated the Contact page guide, and adjusted sold supplies accordingly.
b) Removed the Mission link from the top-left of the Contact page. Missions are consolidated under Joel.
c) Added a Dispatch Contact link to the Contact page.
3. Added a display for owned items and total price on the Contact quick purchase screen.
4. Added Dispatch Contact, allowing you to jump to the dispatch system.
Rating History Optimizations
1. Added a Career Summary to the evaluation history, tallying the sum of different evaluations across all seasons.
2. The Career Summary page no longer shows the first completion time of a season.
3. Optimized the text on the Career Summary page's rating share image: Displays "Achieved [xx] rating a total of [xx] times in your career."
4. Results ratings can now be displayed on the Personal Info screen.
Storage Category Filtering Optimizations
1. Added a Limited-Time Item tab.
2. Added double-tap guide indicators for items within the filter tabs.
3. Added filter tabs to the Free for All loadout interface.
Other Updates & Optimizations
1. Improved auto-search container priority settings in Basic Settings - Item Settings. You can manually drag and set priorities.
2. Added permanently expanded space options for the Vault. Vaults 1, 2, and 3 cost 5 million, 10 million, and 10 million respectively. If already activated, permanent activation can deduct the cost based on remaining days.
3. The 150-point tier reward for weekly supplies has been adjusted to a reward of a Bulletproof Case Privilege Card (3d), 20,000 Season Tokens, or 200,000 Koen.
4. Supplemented some map missions by stage.
5. Equipment Repair now supports repairing multiple pieces of equipment at once.
6. Season objective display optimization: After setting them on the Personal Info screen, main screens (such as loading screens, eliminated player screens, and Team Deathmatch battle details) will sync and display the same.
7. Item corner badges have been adjusted to display in 2 badge slots.
8. Medkit corner badges now only show the current remaining durability.
9. Avatar System Optimizations:
a) Added Avatar Appearances, which will be released through future events later. Added an Avatar tab to Appearances.
b) Avatars and Avatar Frames now only show owned content.
c) The default Avatar must be reselected after the new version.
10. Adjusted the standard prices of some items.
Interaction and Performance Optimizations
UI Interaction Optimizations
1. Customized key settings optimization:
a) In the Customized layout, tapping a key now displays text explaining the key.
b) Some keys are hidden by default and must be manually checked to display.
2. Added teammate health status display at teammate markers.
3. Supported adjusting the transparency and size of your own sound indicator.
In-Raid Performance Optimizations
1. Optimized the appearance of bullet holes on the same material under different lighting.
2. Optimized footsteps and character audio on different materials.
3. Adjusted the position and style of the hit ring to reduce the impact on the center of vision.
4. Added a bullet near-miss icon prompt.
Balance Adjustments
1. Bioscanner:
a) Scanning targets is limited to identifying hostile operators and impostors.
b) Increased the scanning frequency.
c) Adjusted so as to be unplaceable in safes.
d) Adjusted the price.
2. Individual Ballistic Shield: When dual-wielded with a pistol, added corresponding firearm hip-fire accuracy and recoil effects.
3. Z3 stun grenade, K-58 stun grenade, M290 stun grenade: The distance at which these can generate a soundprint has been increased.
4. M84 flashbang: Increased the display distance of the prompt icon after being thrown.
5. Improved the horizontal recoil control of the DT MDR assault rifle.
6. Reduced the ergonomics of the Mk14 marksman rifle.
7. Increased the stamina consumption from firing the Mk14 marksman rifle.
Other
Other Fixes and Improvements
1. Fixed an error where basic buffs would overwrite higher-level buffs when repeatedly obtaining the same type of buff.
2. Fixed an error where your own sound indicator was inaccurate when brushing against grass.
3. Reduced wait time for loading icons.
Other In-Raid Optimizations and Updates
1. Added high-value items: Prototype Calculation Module, Aerospace Navigator, Gilded Cage Music Box, Phaethon's Clock, Dawn, T-008 Robotic Arm, and Inertial Reference Sphere Parts.
2. Contact Broadcast Optimizations:
a) Optimized broadcast animations. Different broadcasts have different animation colors.
b) Added broadcast sound effects.
