Map Updates

We've received player feedback regarding map issues such as intense combat near extraction points, insufficient supplies in non-danger zones, unbalanced spawn points, and steep learning curves on some maps. To address these issues, we've made a number of improvements and adjustments to our maps:
1. Extraction Points: Improved extraction point placement across all maps and streamlined extraction requirements. All non-conditional, timed, dog tag-enabled, and some special extraction points now share a unified extraction requirement: Wait for 10 seconds at the extraction point to extract.
2. Supplies Buff: We have added a large number of supply points outside the danger zone in some maps, and we have added encrypted safes outside the danger zone in others.
3. Spawn Points: Removed certain spawn points that led to excessive early-raid combat.
4. Tactical Ops Expansion: The TV Station and Armory maps now support regular ol' Tactical Ops. No gear requirements, no entry fees. Players can now get familiar with both maps more affordably via regular Tactical Ops or Covert Ops.

Farm

Map Structure Refresh
1. Optimized the combat dynamics between Loading Area & Warehouse to reduce the chances of getting ambushed, and removed the spawn point near the Warehouse.
2. Adjusted the width of the stairs inside the Villa, and in the master bedroom, we added a new window that you can jump out of. Optimized the overall attack-defense dynamics and combat experience both inside and outside the Villa.
3. Increased the strategic value of Open Storage and optimized the layout of cover inside it and routes around it.
4. Improved accessibility in the Motel forecourt and backyard. Revamped the Motel building, improving visual effects and balancing indoor combat.
5. Revamped the Stables building, adjusting sightlines and the layout of cover inside it. Enhanced the combat dynamics around the exterior of the Stables.
6. Revamped the Grain Trade Center building, improving internal movement flow and cover. Added a new flank route around the building, offering more tactical options to bypass or avoid combat.

All-New Weather Change Features
When entering the Farm Lockdown Zone, there is a chance to encounter fog or thunderstorms, with dynamic weather changes possible throughout a raid.
Fog: Visibility is reduced.
Thunderstorms: Visibility is impacted and occasional thunder and lightning impacts soundprints.

Supply Upgrade
We have added a large number of supply points outside the danger zone.
We have added 2 new encrypted safes that don't require keys (Open Storage and Warehouse Area).

Militants
We have adjusted the area that patrols cover and increased patrol frequency.

Spawn Points
Removed the spawn point on the east side of the Grain Trade Center in Farm Tactical Ops.

Extraction Points
Fixed Extraction Point: One activation based on the spawn point.
Permanent conditional extraction point: One activation based on the spawn point. Active 15min after the raid starts.
Dog Tag Extraction Point 1 (Hunter's Path): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.
Dog Tag Extraction Point 2 (Southern Blockade): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.

TV Station
Extraction Points
Fixed Conditional Extraction Point: One activation based on the spawn point. Active 15min after the raid starts.
Dog Tag Extraction Point 1 (Loading Dock): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.
Dog Tag Extraction Point 2 (Main Entrance): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.
Freight Elevator Extraction Point: Use Password Book for decryption and extraction. (Note: There is a chance to obtain Password Books from militants.)
Supply Upgrade: Cafeteria on the first floor has 1 new encrypted safe that doesn't require a key.

Northridge
Extraction Points
Fixed Extraction Point: One activation based on the spawn point.
Fixed Conditional Extraction Point: One activation based on the spawn point. Active 15min after the raid starts.
Boss Token Extraction Point: One activation based on the spawn point. Deliver Boss Token for activation.
Dog Tag Extraction Point 1 (Armored Vehicle): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.
Dog Tag Extraction Point 2 (Cable Car Station): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.
Spawn Points
The spawn points for Northridge Lockdown Zone and Forbidden Zone are adjusted to be the same as the Operation Zone.

Armory
Checkpoint Adjustments
A new bridge has been added to the east side of the map,
and the spawn point on the east of the Gas Station has been removed (Gas Station No. 2).
Supply Production Increase
Many supply points have been added to non-core areas.
In Forbidden Zone, Armory Bunker militants' ammo level has been adjusted to Lv. 4.
Two new encrypted safes that don't require keys have been added to random locations. Three encrypted safes that don't require keys will randomly spawn at these 6 locations in every raid now: Scorched Ground (below Field Hospital), Tunnel House (below Barn), Shooting Range, Staging Area, Radar Station, and Field Hospital.
Extraction Points
Fixed Conditional Extraction Point: One activation based on the spawn point. Active 15min after the raid starts.
Dog Tag Extraction Point 1 (Lockdown Zone): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.
Dog Tag Extraction Point 2 (Underground Mine): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.

Valley
Extraction Points
Fixed Extraction Point: One activation based on the spawn point.
Conditional Extraction Point: Either Abandoned Shack (activate with Abandoned Shack key) or Norteño Court (deliver 1 toolbox to activate) will be randomly activated. Available 10 minutes after the raid starts.
Dog Tag Extraction Point 1 (Factory North Meet-Up Point): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.
Dog Tag Extraction Point 2 (Helipad): Deliver 2 dog tags to activate. Each activation lasts for 60s. It can be activated repeatedly, and up to 4 people can extract each time.

Other
1. Safes that are not in locked rooms on all maps will be changed to encrypted safes.