Official Tournament Rulebook
Game: Blood Strike
Mode: Battle Royale
Region: Latin America
Team Format: Squads of 4
Registration: Open Registration
Maximum Participants: 50 Squads
Duration: 3 Competitive Weekends
Prize Pool: USD $10,000
Version: -
1. Tournament Overview
The BS Latin American CUP is a three-weekend competitive Battle Royale tournament designed to bring together high-level Blood Strike squads from across Latin America.
The tournament combines open competitive participation with country representation.
Each participating squad competes toward two objectives:
The tournament's central competitive question is:
1.Become the BS Latin American CUP Champion.
2.Help the country it represents become the Best Performing Country of the tournament.
The tournament's central competitive question is;
Which country is the best at Blood Strike?
Every registered squad must select one Latin American country to represent.
Country representation will be used throughout the tournament for community engagement, creator content, tournament broadcasts, regional rivalry, and the Country Ranking.
However, the primary competitive unit remains the individual squad.
Even squads representing the same country remain independent opponents and may not cooperate during official matches.
2. Tournament Structure
The BS Latin American CUP will feature a maximum of:
50 Squads
The tournament will take place across three competitive weekends.
- Become the BS Latin American CUP Champion.
- Help the country it represents become the Best Performing Country of the tournament.
Stage
Squads
Groups
Matches
Map
Advancement
Qualifiers
2 groups of 25
5 per group
The Valley
All 50 advance; standings determine Playoff seeding
Playoffs
6 per group
Skyline Beach
Top 12 per group + 1 Wildcard
Grand Final
1 lobby
Sinister Island
Highest final score wins
All squads begin each competitive stage with:
0 Points
Scores do not carry from one stage to another.
3. Weekend 1 — Qualifiers
The 50 confirmed squads will be divided into:
- Qualifier Group A — 25 Squads
- Qualifier Group B — 25 Squads
Each group will compete in:
5 Battle Royale Matches
All qualifier matches will be played on:
THE VALLEY
Teams accumulate points using the official Placement + Kill scoring system.
4. Qualifier Advancement
All 50 squads advance from the Qualifiers to the Playoffs.
However, Qualifier results determine each squad's:
Playoff Seed
At the conclusion of the Qualifiers, all participating squads will be ranked according to their performance.
Qualifier points do not carry into the Playoffs.
The purpose of the Qualifier stage is therefore to establish competitive seeding for Weekend 2.
5. Playoff Seeding
All 50 squads will receive a seed based on their official Qualifier standings.
Seeds will be determined by:
The teams will then be redistributed into two Playoff groups through a snake seeding system.
Example:
- Seed 1 → Group A
- Seed 2 → Group B
- Seed 3 → Group B
- Seed 4 → Group A
- Seed 5 → Group A
- Seed 6 → Group B
The pattern continues until both groups contain 25 teams.
The purpose of snake seeding is to distribute high and low seeds as evenly as possible between both Playoff lobbies.
Once Playoff groups are officially published, assignments are considered final unless Tournament Administration must make an adjustment because of:
- Withdrawal
- Disqualification
- Technical issue
- Administrative requirement
6. Weekend 2 — Playoffs
The Playoffs will feature:
distributed into:
Each Playoff group will compete in:
- Playoff Group A — 25 Squads
- Playoff Group B — 25 Squads
6 Battle Royale Matches
All playoff matches will be played on:
SKYLINE BEACH
Every team begins the Playoffs with:
Qualifier scores do not carry into this stage.
7. Grand Final Qualification
A total of:
25 Squads
will advance to the Grand Final.
Direct Qualification
The following squads qualify automatically:
This creates:
- Top 12 from Playoff Group A
- Top 12 from Playoff Group B
24 Direct Grand Finalists
8. Wildcard Qualification
The final Grand Final slot will be awarded to the:
Highest-Scoring 13th-Place Squad Across Both Playoff Groups
Squad
Group
Placement
Score
Team Alpha
A
13th
Team Bravo
B
Team Bravo qualifies as the 25th Grand Finalist.
Because both groups play under the same:
- Map
- Number of matches
- Scoring system
- Tournament rules
Their scores may be compared directly.
If both 13th-place squads have the same official score, the tournament tie-breakers apply.
9. Weekend 3 — Grand Final
The Grand Final will feature:
All finalists will compete together in a single Battle Royale lobby.
The Grand Final will consist of:
8 Matches
All matches will be played on:
SINISTER ISLAND
Every Grand Finalist begins with:
Qualifier and Playoff scores do not carry into the Grand Final.
The squad with the highest official accumulated score after all eight matches will become:
BS LATIN AMERICAN CUP CHAMPION
10. Open Registration
Registration is open to all eligible squads until:
- The registration deadline is reached
The maximum tournament capacity is:
If more than 50 valid squads register, tournament participation will be awarded to the 50 squads that successfully complete all required registration, meet the requirements and verification steps.
Additional eligible squads may be placed on a waiting list.
Completing the registration form does not guarantee participation until Tournament Administration confirms the squad's tournament slot.
11. Team Registration Requirements
Every squad must register:
- 4 Starting Players
- Up to 2 Substitute Player
- Team Name
- Team Captain
- One Latin American Country to Represent
- Each player's Blood Strike account information
- Each player's registered competitive platform
- Required contact information
Each player must be registered as either:
- PC
- Mobile
Incomplete, false, inaccurate, or unverifiable registrations may be rejected.
12. Platform Composition Requirements
Every active squad must comply with the BS Latin American CUP platform composition requirements.
A squad may field a maximum of:
2 PC Players Simultaneously
The remaining active players must compete on Mobile.
The standard mixed-platform composition is:
2 PC Players + 2 Mobile Players
However, squads may use fewer PC players if they prefer.
The following active lineups are permitted:
PC Players
Mobile Players
Status
Allowed
Not Allowed
A squad may therefore compete with:
4 Mobile Players
if desired.
A squad may never compete with more than:
2 PC Players
at the same time.
13. Registered Competitive Platform
Every participant must declare their competitive platform during registration.
Players will be registered as:
- PC Player
- Mobile Player
A player may not change their registered competitive platform during an official tournament stage without prior approval from Tournament Administration.
A player registered as Mobile may not compete from PC in an official match without approval.
Tournament Administration may conduct platform verification at any time.
14. Platform Rules and Substitutes
Substitute players must also have a registered competitive platform.
A substitution may never result in an active lineup containing more than two PC players.
A squad registers:
- Player A — PC
- Player B — PC
- Player C — Mobile
- Player D — Mobile
- Player E — PC Substitute
Player E may substitute into the active lineup only if Player A or Player B leaves the lineup.
The following active combination would be prohibited:
Player A — PC
Player B — PC
Player E — PC
Player C — Mobile
because it contains three PC players.
15. Acceptance of Platform Rules During Registration
Participation in the BS Latin American CUP requires explicit acceptance of the platform composition rules.
During registration, the Team Captain must confirm that the entire squad understands and accepts that:
- A maximum of two PC players may compete simultaneously.
- Teams may use fewer than two PC players.
- Teams may field four Mobile players.
- Every player's competitive platform must be declared.
- Substitutions must maintain a legal platform composition.
- Tournament Administration may verify player platforms.
- Violations may result in point penalties, Match Penalties, or disqualification.
Registration must include a mandatory confirmation equivalent to:
I confirm that my squad understands and accepts the BS Latin American CUP platform composition rule. No more than two PC players may participate simultaneously in our active lineup during any official tournament match.
Submitting registration constitutes acceptance of this requirement.
16. Player Eligibility
Participants must:
- Have an active Blood Strike account in good standing.
- Meet applicable age requirements.
- Comply with Blood Strike's Terms of Service.
- Not be banned from official Blood Strike competition.
- Participate only through their registered tournament account.
- Compete from their registered platform unless otherwise approved.
- Be available during the official tournament schedule.
- Follow this rulebook.
A player may participate for:
One Squad Only
Once a player participates in an official tournament match, that player may not transfer to another participating squad.
17. Country Representation
Every squad must select:
One Latin American Country
to represent during registration.
A squad may represent only one country throughout the tournament.
Multiple squads may represent the same country.
Once registration closes, the selected country becomes locked.
A squad may not change its country during:
- Qualifiers
- Playoffs
- Grand Final
Country representation will be used for:
- Tournament identity
- Broadcast storytelling
- Creator campaigns
- Social media
- Community rivalry
- Country Standings
- Best Performing Country recognition
- Country Award eligibility
18. Nationality and Country Selection
Players are not required to be citizens or residents of the country their squad chooses to represent unless Tournament Administration communicates otherwise before registration opens.
Mixed-nationality teams are allowed.
The squad collectively selects one country.
This system is intended to promote Latin American regional representation without requiring nationality verification for every participant.
19. Country Ranking
The BS Latin American CUP will maintain an official:
COUNTRY RANKING
Each country's position is determined by the performance of its:
Highest-Ranked Eligible Squad
Only one squad per country contributes to that country's official Country Ranking at any given time.
Country
Highest-Ranked Squad
Mexico
132
Colombia
Team Nova
125
Brazil
Team Storm
121
Peru
Team Eclipse
114
If another squad representing the same country earns a higher official score, that squad becomes the country's active representative in the Country Ranking.
20. Country Ranking by Stage
Country Rankings are calculated independently during every competitive stage.
Country Rankings use Qualifier scores.
Country Rankings reset and use Playoff scores only.
Country Rankings reset and use Grand Final scores only.
Only the Grand Final Country Ranking determines:
- Best Performing Country
- $1,000 Country Award
All Country Rankings published before official validation are:
Provisional
21. Best Performing Country
The country represented by the highest-scoring eligible Grand Final squad will be recognized as:
BEST PERFORMING COUNTRY — BS LATIN AMERICAN CUP
The squad responsible for achieving the highest Country Ranking will receive:
USD $1,000 COUNTRY AWARD
The Country Award is paid to the winning squad.
It is not distributed between every squad representing that country.
22. Country Award Eligibility
The $1,000 Country Award is awarded to the squad whose official Grand Final score places its selected country first in the final Country Ranking.
If multiple squads represent the winning country, only the:
Highest-Scoring Eligible Squad
receives the award.
Mexico Squad
Grand Final Score
Mexico Team A
146
Mexico Team B
123
Mexico Team C
108
Mexico Team A represents Mexico in the Country Ranking.
If 146 is the highest Country Ranking score overall:
- Mexico becomes Best Performing Country.
- Mexico Team A receives the $1,000 Country Award.
23. Country Award and Placement Prizes
The Country Award is additional to the standard tournament prizes.
A squad may receive both.
If the tournament champion also represents the Best Performing Country:
1st Place: $3,500 USD
Country Award: $1,000 USD
Total:
$4,500 USD
24. Country Competition and Competitive Independence
Country representation does not create alliances.
Every squad is an independent opponent.
Squads representing the same country may not:
- Agree not to attack each other.
- Coordinate rotations.
- Share enemy positions.
- Share live strategic information.
- Protect each other.
- Feed kills.
- Trade eliminations.
- Coordinate placements.
- Target opponents at another team's request.
- Manipulate Country Standings.
- Manipulate Country Award eligibility.
Country identity is a tournament narrative and ranking mechanic.
It does not permit cooperation between squads.
25. Collusion
Any agreement or coordinated behavior between separate squads intended to influence:
- Match results
- Kills
- Placement
- Playoff qualification
- Grand Final qualification
- Country Rankings
- Country Award eligibility
may be considered collusion.
Confirmed intentional collusion is a severe competitive integrity violation and may result in:
Tournament Disqualification
26. Country Ranking Recalculation After Penalties
Country Rankings always use the current official standings.
Whenever a penalty changes a squad's score:
- The squad's official score is recalculated.
- Stage standings are recalculated.
- Country Standings are recalculated.
- Country Award eligibility is recalculated where applicable.
- If another squad representing the same country now has a higher official score, that squad becomes the country's representative.
Previously published Country Rankings may therefore change retroactively.
27. Country Award Recalculation
The $1,000 Country Award is determined using:
Final Corrected Grand Final Standings
If a penalty affects the squad representing the current leading country:
- Its score is adjusted.
- The Country Ranking is recalculated.
- Another squad representing the same country may replace it.
- Another country may move into first place.
The Country Award is not finalized until all:
have concluded.
28. Country Ranking Tie-Breakers
If two countries have the same Country Ranking score, their respective leading squads will be compared using:
- Most Total Kills
- Most Match Wins
- Best Average Placement
- Best Placement in the Most Recent Match
- Most Kills in the Most Recent Match
The squad winning the tie-break determines the higher-ranked country.
29. Team Rosters
Each team may register:
4 Starting Players + 2 Substitute
Only registered players may participate.
Substitutions may occur between matches if communicated according to Tournament Administration procedures.
Every active roster must remain compliant with the:
Maximum 2 PC Player Rule
Teams may not:
- Use unauthorized players.
- Borrow players.
- Transfer players between squads.
- Share accounts.
- Use a substitute in a way that produces an illegal platform composition.
30. Team Captain Responsibilities
Every squad must appoint one Team Captain.
The Team Captain is responsible for:
- Registration
- Platform declarations
- Country selection
- Check-in
- Lobby information
- Roster management
- Substitution requests
- Tournament communication
- Score disputes
- Competitive protests
- Ensuring all teammates understand the rules
Official communication sent to the Team Captain is considered communication to the entire squad.
31. Match Check-In
Teams must complete official check-in before each tournament session.
Check-in deadlines will be communicated in advance.
Failure to check in may result in:
- Administrative Reminder
- Official Warning
- Point Penalty
- Loss of participation in the affected match
- Further disciplinary action for repeated offenses
Tournament Administration is not required to delay an official lobby for a late squad.
32. Tournament Scoring System
The BS Latin American CUP uses a:
Dual Scoring System
Teams earn points through:
- Placement
- Kills
The official formula is:
Placement Points + Kill Points = Match Score
33. Placement Points
Points
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th–15th
16th–25th
34. Kill Points
Every confirmed elimination awards:
1 Kill = 1 Point
There is no standard maximum on Kill Points.
Only eliminations officially registered by the game and validated by Tournament Administration will count.
35. Scoring Example
A squad finishes:
3rd Place + 9 Kills
Placement:
10 Points
Kills:
9 Points
Official Match Score:
19 Points
A squad finishing 1st with 6 kills receives:
15 + 6 = 21 Points
36. Stage Score
A team's official Stage Score is calculated as:
Total Match Points − Official Penalties
Match Points Earned: 78
Penalty: -3
Official Stage Score:
75 Points
37. Score Resets
Qualifiers → Playoffs
Scores reset to:
Qualifier performance is used only for Playoff seeding.
Playoffs → Grand Final
Playoff performance determines qualification only.
Only Grand Final results determine the following:
- Tournament Champion
- Top 3 Prize Winners
This is decided with all the performance among the Tournament:
- Final Country Ranking
- Best Performing Country
- $1,000 Country Award
38. Tournament Tie-Breakers
If two or more squads have the same official Stage Score, ties are resolved using:
- Most Total Kills
- Most Match Wins
- Best Average Placement
- Best Placement in the Most Recent Match
- Most Kills in the Most Recent Match
- Tournament Administration ruling or Tie-Break Match if necessary
39. Wildcard Tie-Breaker
If both Playoff 13th-place squads have the same official score, the Wildcard will be determined using:
- Most Total Kills
- Most Match Wins
- Best Average Placement
- Best Placement in the Final Playoff Match
- Most Kills in the Final Playoff Match
40. Penalty Framework
The BS Latin American CUP uses a standardized penalty system to promote consistent tournament enforcement.
When determining a penalty, Tournament Administration may consider:
- Severity
- Competitive impact
- Intent
- Repetition
- Previous disciplinary history
- Cooperation during investigation
41. Penalty Levels
Level
Penalty
Consequence
Level 0
Administrative Reminder
0 points
Level 1
Official Warning
Level 2
Minor Point Penalty
-1 Point
Level 3
Moderate Point Penalty
-3 Points
Level 4
Major Point Penalty
-5 Points
Level 5
Match Penalty
All points from affected match removed
Level 6
Stage Disqualification
Removed from current stage
Level 7
Removed from tournament
Penalties do not need to be applied sequentially.
Serious violations may immediately receive a higher-level penalty.
42. Level 0 — Administrative Reminder
Used for minor administrative mistakes without competitive impact.
Examples:
- Minor first-time communication issue
- Minor procedural mistake
- Registration formatting error
Penalty:
Repeated behavior may escalate.
43. Level 1 — Official Warning
Used when a minor rule violation requires formal documentation.
- First minor check-in violation
- Minor failure to follow staff instructions
- Minor unsportsmanlike conduct
- Repeated administrative errors
The warning is recorded.
44. Level 2 — Minor Point Penalty
- Repeated lateness
- Repeated check-in problems
- Minor roster reporting violation
- Minor unauthorized lobby behavior
- Failure to correct an issue after an Official Warning
45. Level 3 — Moderate Point Penalty
- Repeated Level 2 violations
- Unauthorized substitution without significant competitive advantage
- Sharing restricted tournament information
- Significant unsportsmanlike conduct
- Repeated refusal to follow staff instructions
- Platform composition issue discovered and corrected before meaningful competitive advantage occurs
46. Level 4 — Major Point Penalty
- gnificant competitive misconduct
- Intentional abuse of a minor exploit
- Serious roster violation
- Significant tournament disruption
- Repeated serious unsportsmanlike behavior
47. Platform Composition Violation
Fielding more than two PC players simultaneously is prohibited.
If the violation is identified before the official match begins, Tournament Administration may require the team to correct the lineup.
Depending on the circumstances, the team may receive:
- Level 1 — Official Warning
- Level 2 — -1 Point
- Level 3 — -3 Points
If a squad plays an official match with more than two active PC players, the standard penalty is:
Level 5 — Match Penalty
All points earned during the affected match may be removed.
Repeated, deliberate, or deceptive violations may escalate to:
- Stage Disqualification
- Tournament Disqualification
Players are responsible for competing from their declared platform.
Intentional misrepresentation of a player's platform may be treated as a serious integrity violation.
48. Level 5 — Match Penalty
A Match Penalty removes:
All Points Earned During the Affected Match
Points earned during match: 24
After Match Penalty:
A Match Penalty may apply to:
- Illegal PC/Mobile composition during an official match
- Serious exploit abuse
- Unauthorized player use
- Major roster violation
- Significant prohibited competitive advantage
49. Level 6 — Stage Disqualification
The team is removed from the current stage and may not advance.
Possible causes include:
- Repeated major violations
- Severe misconduct
- Refusal to cooperate with Tournament Administration
- Repeated illegal roster composition
- Persistent disregard for tournament rules
50. Level 7 — Tournament Disqualification
The team is removed entirely from the BS Latin American CUP.
- Confirmed cheating
- Aimbots
- Wallhacks
- Match fixing
- Intentional collusion
- Account sharing
- Serious Country Ranking manipulation
- Country Award manipulation
- Deliberately falsifying player platform information
- Serious unauthorized player use
- Severe harassment or discrimination
- Attempts to compromise tournament systems
Tournament Disqualification may also result in:
- Prize forfeiture
- Country Award forfeiture
- Future competitive suspension
51. Repeat Offenses
Repeated violations may result in escalating penalties.
General guideline:
Level 0 → Level 1 → Level 2 → Level 3 → Level 4 or higher
Tournament Administration may escalate immediately where intent or competitive impact warrants a stronger penalty.
52. Penalty Application
Point penalties are deducted directly from the team's official Stage Score.
Official Score Before Penalty: 88
Penalty: -5
Updated Official Score:
83 Points
Penalties may affect:
- Qualifier seeding
- Playoff standings
- Grand Final qualification
- Wildcard qualification
- Country Ranking
- Country Award eligibility
- Prize placement
53. Standings Recalculation After Penalties
Whenever a penalty changes an official team score:
- Team Score is recalculated.
- Stage Standings are recalculated.
- Qualification positions are recalculated.
- Wildcard eligibility is recalculated.
- Country Rankings are recalculated.
- Country Award eligibility is recalculated.
- Prize positions are recalculated where applicable.
Previously published provisional standings may therefore change.
54. Lobby Assignment
Teams may participate only in the lobby assigned by Tournament Administration.
- Switch groups without permission.
- Exchange lobby assignments.
- Enter unauthorized tournament rooms.
- Share confidential lobby credentials.
55. Missing Players
Teams should compete with four players whenever possible.
A registered substitute may replace an unavailable player.
All substitutions must comply with the:
Tournament Administration may allow a squad to compete with fewer than four players.
No additional competitive compensation will be provided.
56. Disconnects
Individual player connection problems do not normally result in a restart.
Players should attempt to reconnect whenever possible.
A restart may only be authorized when Tournament Administration determines that a major technical issue significantly compromised competitive integrity.
Examples include:
- Server-wide outage
- Lobby-wide connection failure
- Major game malfunction
- Tournament platform failure
57. Match Restarts
Only Tournament Administration may authorize an official restart.
Tournament Administration will determine whether:
- The original match is void.
- Existing points remain valid.
- A replacement match is required.
Players may not independently abandon an official match.
58. Bugs and Exploits
Players may not intentionally abuse:
- Bugs
- Glitches
- Inaccessible areas
- Map exploits
- Unintended mechanics
- Technical vulnerabilities
Penalty severity will depend on:
- Intent
- Frequency
- Competitive impact
59. Prohibited Competitive Conduct
The following are prohibited:
- Cheating
- Aimbots
- Wallhacks
- Unauthorized third-party software
- Scripts
- Unauthorized modifications
- Stream sniping
- Ghosting
- Teaming
- Collusion
- Intentional feeding
- Kill trading
- Match fixing
- Account sharing
- Unauthorized players
- Platform misrepresentation
- Exploit abuse
- Country Ranking manipulation
- Country Award manipulation
- Sharing confidential tournament information
60. Stream Sniping
Players may not use another participant's livestream, official broadcast, spectator feed, or other live information to obtain a competitive advantage during an active match.
61. Competitive Conduct and Country Rivalry
The tournament encourages:
- Friendly national rivalry
- Predictions
- Community support
- Competitive banter
- Country celebration
However, the following are prohibited:
- Hate speech
- Racism
- Xenophobia
- Discrimination
- Threats
- Targeted harassment
- Encouraging harassment against another country or community
The BS Latin American CUP celebrates Latin American competition, not hostility between communities.
62. Creator Participation
Blood Strike creators, Ambassadors, Academy members, and streamers may participate if they meet all eligibility requirements.
Creator status provides:
No Competitive Advantage
Creators must comply with the same:
- Registration rules
- Platform restrictions
- Country representation
- Scoring system
- Qualification rules
- Penalty framework
- Competitive integrity standards
as all other participants.
63. Results Verification
Tournament Administration will validate all official match results.
Official game data and tournament records take precedence when resolving scoring discrepancies.
Teams are encouraged to retain screenshots or recordings.
Standings remain provisional until officially validated.
64. Score Disputes
A scoring dispute should include:
- Team Name
- Match Number
- Description of the Issue
- Supporting Evidence
Disputes must be submitted within the official protest window.
Late disputes may be rejected.
65. Competitive Protests
Teams may report suspected violations.
Reports should include credible supporting evidence whenever possible.
Tournament Administration may investigate suspicious activity independently.
Knowingly submitting false allegations may result in disciplinary action.
66. Total Prize Pool
The total BS Latin American CUP prize pool is:
USD $10,000
The total BS Latin American CUP prize pool is $10,000 USD, consisting of $9,000 USD in Tournament Placement Prizes and a $1,000 USD Best Performing Country Award.
67. Tournament Placement Prizes
Prize
1st Place
2nd Place
$2,700 USD
3rd Place
$1,800 USD
Top 3 Prize Pool
$9,000 USD
68. Best Performing Country Award
Award
Best Performing Country Squad
$1,000 USD
This prize is additional to the standard placement prizes.
69. Maximum Potential Squad Prize
A squad may win both 1st Place and the Country Award.
Maximum possible prize:
1st Place: $4,500
Country Award: $1,000
Maximum Combined Prize: $5,500 USD
70. Prize Eligibility
To receive prize money, a squad must:
- Complete the tournament in good standing.
- Follow all tournament rules.
- Complete required identity verification.
- Complete account verification when requested.
- Complete payment verification.
- Provide valid payment details.
- Complete applicable tax or legal requirements.
- Have no unresolved competitive integrity investigation affecting its result.
71. Prize Distribution
Prizes are awarded:
Per Squad
Each winning squad must designate an authorized payment recipient.
Unless Tournament Administration communicates otherwise, the squad is responsible for internally distributing its prize among registered team members.
72. Penalties and Prize Distribution
All prizes use:
Final Corrected Official Standings
If a penalty changes the Top 3, prize positions will be recalculated.
If a penalty changes the Country Ranking, Country Award eligibility will be recalculated.
No prize becomes final until all:
- Results
- Protests
- Penalties
- Investigations
have been resolved.
73. Prize and Country Award Forfeiture
A squad may forfeit prize eligibility because of:
- Tournament Disqualification
- Cheating
- Match fixing
- Collusion
- Account sharing
- Unauthorized player use
- Platform fraud or deliberate misrepresentation
- Country Award manipulation
- False registration information
- False payment information
- Failure to complete required verification
If a Placement Prize is forfeited, it may move to the next eligible squad.
If the Country Award is forfeited, the Country Ranking will be recalculated and the award reassigned accordingly.
74. Qualification Slots
Qualification belongs to the registered squad.
Tournament slots may not be:
- Sold
- Transferred
- Gifted
- Exchanged
If a qualified squad withdraws, Tournament Administration may replace it with the next eligible team where operationally possible.
75. Tournament Communication
Official tournament communication may include:
- Match schedules
- Check-in instructions
- Lobby assignments
- Playoff groups
- Tournament standings
- Country Rankings
- Qualification results
- Penalties
- Rule clarifications
- Technical notices
Participants are responsible for monitoring official tournament communication channels.
76. Rule Updates
Tournament Administration may update this rulebook when necessary to:
- Clarify existing language.
- Address game updates.
- Correct administrative errors.
- Protect competitive integrity.
- Resolve unforeseen situations.
Material changes will be communicated to participants.
Rules will not normally be applied retroactively to alter results already officially validated.
77. Force Majeure
Tournament Administration may modify, postpone, suspend, or cancel matches when circumstances outside reasonable control prevent fair tournament operation.
- Server outages
- Major game failures
- Regional connectivity problems
- Platform outages
- Natural disasters
- Legal or regulatory restrictions
78. Administrative Authority
Tournament Administration has final authority regarding:
- Registration
- Player eligibility
- Platform registration
- PC/Mobile roster compliance
- Country representation
- Rosters
- Lobby assignment
- Playoff seeding
- Scoring
- Penalties
- Qualification
- Wildcard qualification
- Country Rankings
- Country Award eligibility
- Protests
- Restarts
- Prize eligibility
- Final standings
Any circumstance not explicitly covered by this rulebook will be resolved primarily according to:
Competitive Fairness and Tournament Integrity
79. Acceptance of Tournament Rules
By registering for the BS Latin American CUP, the Team Captain and all registered players confirm that they:
- Have read the tournament rules.
- Understand the three-stage tournament structure.
- Understand the Placement + Kill scoring system.
- Understand the penalty framework.
- Accept Country Representation rules.
- Accept Country Ranking and Country Award rules.
- Accept the maximum two-PC-player active lineup restriction.
- Confirm that every player's competitive platform has been accurately declared.
- Accept that substitutions must comply with platform restrictions.
- Agree to compete independently from every other squad.
- Accept Tournament Administration's authority.
- Understand that violations may result in warnings, point deductions, Match Penalties, prize forfeiture, or disqualification.
Submitting a registration and participating in an official match constitutes acceptance of this rulebook.
80. Tournament Principle
The BS Latin American CUP is designed to determine the strongest competitive squad while giving every team the opportunity to represent a Latin American country.
Every squad has its own path.
Every squad represents one country.
Every squad competes independently.
The tournament champion earns the main title.
The squad that places its country at the top earns an additional
